package com.rover022.flixelgame.element.effect
{
	import org.flixel.FlxG;
	import org.flixel.FlxSprite;
	import org.flixel.FlxTimer;

	public class NumEffect extends FlxSprite
	{
		public function NumEffect(num:Number, _x:Number, _y:Number)
		{
			x = _x;
			y = _y;
			
			FlxG.state.add(this);
			new FlxTimer().start(1,1,kill);
		}

	}
}
